9/23/2023 0 Comments Fallout shelter weapons workshop![]() ![]() ![]() The water purification room is overall the more efficient of the two, with a better ratio of production time to production quantity than the water treatment room, with the the production time being 1.25 times longer, but yielding 1.375 times more water and therefore being 10% more efficient. ![]() Upgrade costs will be 25% cheaper for a double room and about 34% cheaper when upgrading a triple room vs upgrading 3 single rooms.Ĭompared to the water treatment room, the basic water production room, the water purification room generates more water with a slightly longer production time. The rooms will gain a +2 production bonus for each connected room. ![]() The water purification room, like other rooms, gains a production and upgrade cost bonus from being connected to another room of the same type and level. External attacks will often occur immediately after sending a dweller outside.Placing dwellers with high Perception in this room will yield the most resources from it.Deathclaw attacks start appearing when the vault has 60+ dwellers.Radscorpion attacks start appearing at vault population of 50+.Feral ghoul attacks start appearing at vault population of 40+.Raider attacks start appearing at vault population of 14+.Difficulty of the incident depends on the size and the level of the room it starts in.External attacks cannot be caused by failing to rush a room.Mole rat incidents will start in rooms touching dirt, including the "stone" on the edge of the build area.Possible incidents include radroach, mole rat and radscorpion infestations, fires, and raider, feral ghoul, alien, or deathclaw attacks. During an incident, dwellers in the same room are damaged and will not produce anything until the incident has been resolved. Incidents need to be dealt with quickly by dwellers or they will spread to adjacent rooms. Incidents can happen randomly, or when the rushing of a room fails. ![]()
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